Sunday, January 30, 2011
faces found
I found faces (or semi-faces) in many places (and I'm a poet, and I didn't know it) some are slight stretches, but in any case:
I found a squishy face in the butterfly chair (the lip of the chair plus 2 dimples for the eyes)
the power outlet scared face
a face on my door with the screws as the eyes and the lock as the nose.
if you squint at the remote you can see the face. (the bottom of the circle as the mouth, the plus sign as the nose, and the two buttons on top as the eyes.)
the top view of the faucet kind of looks like a giraffe face
the tower fan's screws/eyes make it look like a cross between Wall-E and r2d2
the can kind of looks like a really happy cyclops with the opening as the wide open mouth.
The top of the tower fan looks like a smile
the ethernet cable ports look like a face with something coming out of one of the eyes
cr04
This past week we talked about accessibilty as well as did our scavenger hunt for various things around campus. I found the accessiblilty lecture very interesting and as a shorter than average height person, where things aren't always made to be easy for me to interact with, I can't even imagine how hard it must be for someone who is confined to a wheelchair or has other physical disabilities.
Many times being short I have to be creative when trying to reach something off a high shelf or grabbing a hanger from a high rack in a store, although I used to watch "Little People, Big World" a Tv show of a family of little people who went through their every day lives trying to manage in a world that wasn't made for them. One of the things that really struck me was that during one episode when they were planning renovations for their home and the city wouldn't allow them to make a railing that was a comfortable size for them because it wasn't up to the city's code.
I did not particularly enjoy the scavenger hunt because I found it difficult to think of creative ways to capture interesting aspects of certain buildings on campus in sub-freezing temperatures. Not only that, but the SEL and math tower are two of the less interesting buildings on campus. Why not learn about the architect of Scott lab (I must admit, I'm a bit biased because I actually spend time in Scott, but the glass and metal combination is really cool... same with the glass bridge). I thought the scavenger hunt would be more smaller clues rather then just a few more involved clues (having to create a composition with large buildings sometimes proved challenging).
Many times being short I have to be creative when trying to reach something off a high shelf or grabbing a hanger from a high rack in a store, although I used to watch "Little People, Big World" a Tv show of a family of little people who went through their every day lives trying to manage in a world that wasn't made for them. One of the things that really struck me was that during one episode when they were planning renovations for their home and the city wouldn't allow them to make a railing that was a comfortable size for them because it wasn't up to the city's code.
I did not particularly enjoy the scavenger hunt because I found it difficult to think of creative ways to capture interesting aspects of certain buildings on campus in sub-freezing temperatures. Not only that, but the SEL and math tower are two of the less interesting buildings on campus. Why not learn about the architect of Scott lab (I must admit, I'm a bit biased because I actually spend time in Scott, but the glass and metal combination is really cool... same with the glass bridge). I thought the scavenger hunt would be more smaller clues rather then just a few more involved clues (having to create a composition with large buildings sometimes proved challenging).
rr04
haskett 7-8
Identities:
Identities are important and can evolve overtime to reflect a new or updated image. Many times images/products are changed across different cultures, but not always.
One example of an unsuccessful presentation of an image is Sears or Black and Decker.
Both of these companies strike me as very hardware and automotive type companies, yet they both have branched off into other industries. Sears is a department store that sells clothes and Black and Decker sells small home appliances (like coffee makers). Whenever I think of Sears I only think of power tools and tires.
PS: about the Korean refrigerators... i love kimchee:)
Systems:
"A system can be regarded as a group of interacting, interrelated, or interdependent elements that forms, or can be considered to form a collective entity" (97).
There were many different types of systems mentioned in this chapter including informational, and manufacturing systems (Just-in-time, and different types of customization manufacturing)
In my experience, the best sort of design communication systems are when they work so seamlessly that you can hardly notice them. Airports and metrostations can be very confusing, but depending on how well the signage can communicate the different paths and options that people need to follow in order to make it to their destination in a timely manner.
The BART in San Francisco is an example of a good system. With all of the signage and the minimal confusion and the brightly colored lines, it is fairly clear and easy to learn.
Identities:
Identities are important and can evolve overtime to reflect a new or updated image. Many times images/products are changed across different cultures, but not always.
One example of an unsuccessful presentation of an image is Sears or Black and Decker.
Both of these companies strike me as very hardware and automotive type companies, yet they both have branched off into other industries. Sears is a department store that sells clothes and Black and Decker sells small home appliances (like coffee makers). Whenever I think of Sears I only think of power tools and tires.
PS: about the Korean refrigerators... i love kimchee:)
Systems:
"A system can be regarded as a group of interacting, interrelated, or interdependent elements that forms, or can be considered to form a collective entity" (97).
There were many different types of systems mentioned in this chapter including informational, and manufacturing systems (Just-in-time, and different types of customization manufacturing)
In my experience, the best sort of design communication systems are when they work so seamlessly that you can hardly notice them. Airports and metrostations can be very confusing, but depending on how well the signage can communicate the different paths and options that people need to follow in order to make it to their destination in a timely manner.
The BART in San Francisco is an example of a good system. With all of the signage and the minimal confusion and the brightly colored lines, it is fairly clear and easy to learn.
Wednesday, January 19, 2011
survey
In this survey, a sampling of facebook friends took part in a surveymonkey survey which allowed for participation on their own time. In total, there were 13 respondants, 7 females, 6 males between the ages of 18 and 21. Five questions were asked of the participants including: Where are you from? What is your favorite Candy bar? What is your favorite OSU Campus food? What their peanut butter preferences are, and how they feel about Lebron James.
In these seemingly random questions I expected there to be a trend toward certain answers, though they were not always the case. When trying to steer answers to a smaller grouping of potential answers in order to find a trend (such as the candy bar question), it didn't exactly work out to my benefit. In wanting to limit people to saying their favorite candy bar, I had thought it was implied that a favorite candy bar would be made of some sort of chocolate (like 3 musketeers or Milky way), yet there were some respondents that did not answer the survey in such a way, and the results were not as clear cut as intended.
My guesses were the following:
1. cinncinati
2. milky way
3. Rpac
4. smooth
5. do not like Lebron James
Overall my guesses were about right, except for numbers 2,3, and 5.
In the following graphs and diagrams, one can see the patterns of answers that were observed:
All photos courtesy of google images search
In these seemingly random questions I expected there to be a trend toward certain answers, though they were not always the case. When trying to steer answers to a smaller grouping of potential answers in order to find a trend (such as the candy bar question), it didn't exactly work out to my benefit. In wanting to limit people to saying their favorite candy bar, I had thought it was implied that a favorite candy bar would be made of some sort of chocolate (like 3 musketeers or Milky way), yet there were some respondents that did not answer the survey in such a way, and the results were not as clear cut as intended.
My guesses were the following:
1. cinncinati
2. milky way
3. Rpac
4. smooth
5. do not like Lebron James
Overall my guesses were about right, except for numbers 2,3, and 5.
In the following graphs and diagrams, one can see the patterns of answers that were observed:
All photos courtesy of google images search
cr03
While I'm always interested to learn more about the design process and seeing it in action, I have seen the IDEO deep dive video wayy too many times. I'll give it to you, its informative and a good example of innovation and the design process in action, but I'm just wondering how many more times I must watch it. I've seen it in high school, in one of my engineering classes, in Design 230, and now design 200? I appreciate this video for being the catalyst to my interest in becoming a product designer, and I wrote one of my college essays on it and I even got to see the shopping cart in person at the IDEO headquarters in Palo Alto, but seriously enough is enough! I sincerely hope that I will not have to watch this video in any other classes of mine because there must be another video like it (please... anything...)
heskett 4-6
These three chapters essentially cover the mediums through which the different types of designers design (industrial/product, VC, and interior space)
Objects:
Something I found interesting in this chapter is the concept that designers have to create products that people relate to. In the case of Jonathan Ives, he was behind the New iMacs of 1998 that introduced the see-through fun plastic casing. In 1998 I remember wanting this computer, not because I knew about its specifications, but merely because I thought it looked cool. Many designers, especially those at Apple understand that there are many products out there that can fit the needs that people have, but to make it so cheap so as to blow their competition out of the water, or to make their product so cool that they blow their competition out of the water (what Apple continually chooses) is the way to win.
communications:
What people don't necessarily realize is that communication is everywhere. Signs, pictures, directions, and if the function correctly, then you hardly notice them and they become a seamless part of your day, but when they don't work is when they begin to stick out like a sore thumb. An example of bad visual communication that I've experienced recently was at the Paris Charles DeGaulle airport. Exhausted from our trip, all we wanted was to get home seamlessly. Unfortunately, the directions and airport employees were not at all helpful in navigating from one terminal to the next in order to make our connecting flight. Even though many of the signs were in English, they were still not sufficiently clear, especially when traveling with an elderly person who is not able to walk quickly, or for long distances.
environments:
I always find it interesting the differences between the homes of people in America and in other cultures and continents. In america, our houses have grown since the last generation, and all we want is more...
In places such as Europe and Asia, rooms are smaller and space is used more consciously. I've seen modest apartments in Spain and i've noticed how their space and energy resources are used more efficiently, even in hotels. I think America needs to take a cue from other parts of the world and attempt to scale down from our 'supersized' lifestyles.
When re-doing our kitchen, we attempted to get help from an interior designer to help figure out the colors for paint, tile and granite, but we were not satisfied with the fact that we as the clients were not being listened to, but rather given what the designer wanted us to have.
Objects:
Something I found interesting in this chapter is the concept that designers have to create products that people relate to. In the case of Jonathan Ives, he was behind the New iMacs of 1998 that introduced the see-through fun plastic casing. In 1998 I remember wanting this computer, not because I knew about its specifications, but merely because I thought it looked cool. Many designers, especially those at Apple understand that there are many products out there that can fit the needs that people have, but to make it so cheap so as to blow their competition out of the water, or to make their product so cool that they blow their competition out of the water (what Apple continually chooses) is the way to win.
communications:
What people don't necessarily realize is that communication is everywhere. Signs, pictures, directions, and if the function correctly, then you hardly notice them and they become a seamless part of your day, but when they don't work is when they begin to stick out like a sore thumb. An example of bad visual communication that I've experienced recently was at the Paris Charles DeGaulle airport. Exhausted from our trip, all we wanted was to get home seamlessly. Unfortunately, the directions and airport employees were not at all helpful in navigating from one terminal to the next in order to make our connecting flight. Even though many of the signs were in English, they were still not sufficiently clear, especially when traveling with an elderly person who is not able to walk quickly, or for long distances.
environments:
I always find it interesting the differences between the homes of people in America and in other cultures and continents. In america, our houses have grown since the last generation, and all we want is more...
In places such as Europe and Asia, rooms are smaller and space is used more consciously. I've seen modest apartments in Spain and i've noticed how their space and energy resources are used more efficiently, even in hotels. I think America needs to take a cue from other parts of the world and attempt to scale down from our 'supersized' lifestyles.
When re-doing our kitchen, we attempted to get help from an interior designer to help figure out the colors for paint, tile and granite, but we were not satisfied with the fact that we as the clients were not being listened to, but rather given what the designer wanted us to have.
Jonathan Ive (Long post)
Jonathan Ive
Product Designer
Jonathan Ive, the mastermind behind the design on Apple essentially possesses my dream job as the head of Apple Industrial Design group. Ive was born in 1967 in Chingford England (wikipedia.com). From a young age, Ive posessed an interest in products and objects, always wanting to take them apart and see their form and how they were made. It wasn't until around age 13 that Ive was certain that he wanted to be able to go into designing things, although he was interested in designing everything and anything (cars, boats, products, furniture...) Ive went on to study Art and Design at Newcastle Polytechnic where he learned the basics of color and shape design [http://designmuseum.org/design/jonathan-ive].
Even before graduating from Newcastle, Ive began making a name for himself in English design circles for his perfectionist approach, creating many, many prototypes in order to find the perfect solution that could "tap into the products emotion" (http://www.businessweek.com/magazine/content/06_39/b4002414.htm). As a student, Ive even won the Royal Society of Arts's student award in design TWICE.
After graduating, Ive took a job at Tangerine, a design consultant where he worked on a multitude of products, where his work could be diversified and always changing, although his work in England was not always appreciated.
In 1992 he was brought to Cupertino to work for Apple full time. From there is when he made his greatest contributions(http://www.businessweek.com/magazine/content/06_39/b4002414.htm). While Ive had enjoyed the ability to design many different types of products, working in a design consultant firm was difficult for Ive because he never desired to be the salesperson having to constantly pitch his ideas to companies who were unwilling to innovate because most of the company's critical decisions were made before the designer was even involved. When Ive accepted the Apple job he would be able to be within a company that would allow for more access and influence on the inside. While when Ive was first brought to Apple it was on the decline, soon after Jobs would return in 1997 would design and technology truly make an impact with Jobs and Ive at the helm (wikipedia.com). It was then when Ive would receive the title of Vice-President of Design at Apple, at only 29 years of age (http://www.fastcompany.com/100/2009/jonathan-ive). After Ive's appointment, Apple began launching their new products including the colorful iMacs, successfully selling 2 million in their first year. Since the iMacs, more products would be released including the iBook, 22" cinema display and the PowerBook line of notebook computers. Most notably in these few years between 1998 and 2003, the iPod portable MP3 player would be released (2001) marking the end of Apple's decline (http://designmuseum.org/design/jonathan-ive).
Ive's efforts as a designer would not go unnoticed as he garnered the attention of many with his sleek designs. In 2002 he won the first Design Museum's designer of the Year (and went on to win it 2003 as well)(wikipedia.com). Ive also was awarded the title of CBE (Commander of the British Empire) in 2006, as the Queen of England herself owned an iPod as of
2005 (wikipedia.com).
Ive works with the tight-knit, yet well equipped design group of Apple known for their sleek and technologically relevant products. With Jobs' declining health, it is speculated that someone such as Ive would be the likely successor as someone who appreciates perfection, technology and design, which is where Apple's core design values lie. While Ive has had his hand in many of the recent defining technology of our generation I'd hardly believe that he's anywhere close to being done. Jonathan Ive better clear off his shelf of awards and honorary degrees that have stemmed from his involvement with breakthrough products such as the iPhone, the iMac, and the 300 patents that bare his name (wikipedia.com). These many patents include docking, display, keyboards, and other mechanisms involved with the production of Apple's products including the iPod (http://www.patentgenius.com/inventedby/IveJonathanPSanFranciscoCA.html).
Jonathan resides in Twin Peaks (section of San Francisco) with his wife, Heather (a historian) and his twin children. He lives a simple life in a usual black shirt uniform a la Steve Jobs, though drives an Aston Martin (wikipedia.com). His future looks bright as the potential sucessor of Steve Jobs as Apple's CEO as he possesses the understanding of both the technology and the art necessary for apple's success.
photo credits:
http://kyleabaker.com/wp-content/uploads/2008/12/clamshell_ibook_ad.jpg
http://cupojoe.files.wordpress.com/2007/09/firstipod.jpg
http://www.justanothermobilemonday.com/Wordpress/wp-content/uploads//2010/05/imac_1998.jpg
http://www.wired.com/images_blogs/photos/uncategorized/2008/10/01/iphone5.jpg
Daniel Libeskind
Daniel Libeskind: Architect
While Walking through the Architecture library, this name popped out at me, mostly because I know this person, or at least someone with the same name...
Daniel Libeskind was the son of Jewish holocaust survivors in Poland. A child prodigy at the accordion, he became a virtuoso performer and subsequently moved to the United States. Although being extremely gifted in music, Libeskind decided to pursue architecture instead [http://www.e-architect.co.uk/architects/daniel_libeskind.htm].
He studied at the Cooper Union in New York for his professional architecture degree (wikipedia.com). In 1972 he was hired to work for Peter Eisenman's New York Institute, but quit nearly immediately, althoguh he had steady work previously working under Richard Meier(wikipedia.com). For Libeskind's honeymoon he and his wife and future business partner, spent the time visiting the Frank Lloyd Wright buildings across the US which can only speak to the respect that he has for Wright's work (wikipedia.com). Libeskind built his first building at age 52, although he had taught and had been an architecture theorist for several years (wikipedia.com). This first building project was the Feliz Nussbaum Haus in 1998 (http://www.daniel-libeskind.com/projects/show-all/). Libeskind had other potential projects, like a project in Berlin that was then halted because of the falling of the Berlin Wall (wikipedia.com). The Jewish Museum in Berlin was Libeskind's first major success (wikipedia.com).
Since, Libeskind's design studio has been hard at work in dozens of projects. Most notable in the recent past was libeskind's appointment to lead the construction of the 9/11 memorial at ground zero entitled "Memory Foundations" (http://www.daniel-libeskind.com/projects/show-all/memory-foundations). This project includes several buildings that will encompass the footprints of the former towers with a memorial and museum featured as well. Libeskind will be collaborating with fellow architects Michael Arad and Peter Walker on their proposal of "Reflecting Absence." Libeskind was personally responsible for the design of the Freedom tower portion of the 9/11 memorial that is slated for completion in 2011. Libeskinds work has achieved much critical acclaim and he has garnered several design awards as well as honorary degrees. Libeskind's studio, established in Berlin, Germany in 1989, now resides in New York, just blocks away from ground zero (http://www.daniel-libeskind.com/studio/studio-bio/). At Libeskind's studio he oversees ~40 projects worldwide at any given time (wikipedia.com). While I haven't heard much about Daniel Libeskind before, I'm sure that many more will hear about him when the memorial is to be finished within the next few years (http://www.daniel-libeskind.com/ says 2013, others say 2011).
Photo credit:
http://www.trueknowledge.com/q/facts_about__1_world_trade_center
Norman Stuart Craig
Norman Stuart Craig
-Harry Potter set designer
After perusing the architecture library and not finding something that I wanted to research much, I did a little digging on the internet and uncovered Norman Stuart Craig (just goes by Stuart Craig) who was the production designer for all of the Harry Potter movies (as well as a few others (The Secret Garden, Gandhi, Notting Hill, and The English Patient) (Internet Movie Database). Although he's won 3 academy awards, he's been nominated 8 times! (imdb.com)
From his work with the Harry Potter franchise (including the theme park), he has accrued many awards and accolades including Academy awards, BAFTAs and an OBE (a royal honor). Craig came from a small british town where he was expected to grow up and work for the local insurance company. Instead of following the well-worn path, he was inspired to pursue something else when he was complimented for his painting of a school-play's set. When designing a set, Craig will ask the director what he or she would like to see in the scene rather than limit himself to the fact that a scene takes place in a non-descript room (http://www.angelfire.com/mi3/cookarama/craig.html). Throughout the franchise, Craig has put his efforts in making sure that each detail is well sorted, as there are many objects and aspects of the scenery/props that are not seen for long enough to be truly appreciated, like the details gone into the golden snitch or the Weasley clock. (http://www.snitchseeker.com/harry-potter-news/stuart-craig-cried-watching-snapes-death-filming-for-deathly-hallows-71172/)
When the Harry Potter theme park was slated to be produced, J.K. Rowling specifically asked for Craig to continue the wonderful work that he had done in the movies and how it mirrored how she imagined the wizarding world. (http://www.absoluteastronomy.com/topics/Stuart_Craig).
Stuart's first film where he's credited as the production designer was in 1980, although he has been credited as early back as 1972 as an Art Director making his career a well-respected 39 years long (imdb.com).
-Harry Potter set designer
After perusing the architecture library and not finding something that I wanted to research much, I did a little digging on the internet and uncovered Norman Stuart Craig (just goes by Stuart Craig) who was the production designer for all of the Harry Potter movies (as well as a few others (The Secret Garden, Gandhi, Notting Hill, and The English Patient) (Internet Movie Database). Although he's won 3 academy awards, he's been nominated 8 times! (imdb.com)
From his work with the Harry Potter franchise (including the theme park), he has accrued many awards and accolades including Academy awards, BAFTAs and an OBE (a royal honor). Craig came from a small british town where he was expected to grow up and work for the local insurance company. Instead of following the well-worn path, he was inspired to pursue something else when he was complimented for his painting of a school-play's set. When designing a set, Craig will ask the director what he or she would like to see in the scene rather than limit himself to the fact that a scene takes place in a non-descript room (http://www.angelfire.com/mi3/cookarama/craig.html). Throughout the franchise, Craig has put his efforts in making sure that each detail is well sorted, as there are many objects and aspects of the scenery/props that are not seen for long enough to be truly appreciated, like the details gone into the golden snitch or the Weasley clock. (http://www.snitchseeker.com/harry-potter-news/stuart-craig-cried-watching-snapes-death-filming-for-deathly-hallows-71172/)
When the Harry Potter theme park was slated to be produced, J.K. Rowling specifically asked for Craig to continue the wonderful work that he had done in the movies and how it mirrored how she imagined the wizarding world. (http://www.absoluteastronomy.com/topics/Stuart_Craig).
Stuart's first film where he's credited as the production designer was in 1980, although he has been credited as early back as 1972 as an Art Director making his career a well-respected 39 years long (imdb.com).
Saturday, January 15, 2011
rr02
Ch 1-3
In reading John Heskett's first three chapters of Design- A very short introduction many things that he mentioned struck me.
From his words I understood that while Design is commonly known, but not as commonly understood. Like many problems addressed in design, design in itself is not well defined enough to fit in one category or type of definition. Design is encompassing and affects the ways in which humans interact with their world and whether that interaction is successful, or not.
Design unlike other terms isn't related to a particular field (like engineering) which may lend itself to even more confusion. I find it pretty amusing that almost anyone could apply a designer to their job title, and it evokes a bit more credibility and qualifications.
I especially like the quote on pg 5 (" Design, stripped to its essence, can be defined as the human capacity to shape and make our environment in ways without precedent in nature, to serve our needs and give meaning to our lives")-- whoa, that's deep.
Beyond providing meaning to our lives, design builds upon what exists to make things better, a constantly changing and iterating process.
As technology has changed, design has developed to keep up. Heskett mentions the simple farming tools used and how each generation of them improved upon the last,
Beyond the more universal early designs, other designs have evolved within different cultures much like language, where something is otherwise meaningless, but is given meaning by its society.
Craftsmen, guilds were also responsible for the crafts that would emerge from cultures.
When craftsmen were not able to keep up with the demand, more automated and less artistic products were produced.
What came later were designers as consultants and their 'art'/designs were muted for production purposes.
As I came to know what design was, I always imagine is as the marriage between form and function, where they each live independently, but they form something even better together. And even things as insignificant as toothpicks can have different forms and functions as exhibited by the Jordan and Japanese varieties.
When Heskett talked about the many names/products/campaigns that get lost in translation, I recall hearing about a car from a company that decided to market their successful car to latin-america/south-america where the predominant language is spanish. They wondered why their sales of this car that was otherwise successful in their other markets was doing so poorly in this spanish speaking market. Not many would like to buy a car whose name means 'doesn't go' (Nova, 'no-va'). ;)
Designers work hard to synthesize all factors when creating a successful product: the meaning/significance/what the product evokes, the form, and the function. A tough task, especially when marketing globally.
I never realized that Coca cola meant 'bite the wax tadpole... ;)
Something I learned when I visited the Eastman-Kodak house in Rochester, NY: When Eastman was picking out names for his company, he chose Kodak, because those sounds would be recognizable/they existed in all languages.
If this book says anything its that Design is everywhere, and is universally important. My 7th grade math teacher tried to tell us that math was everywhere, but really, design is!
(also if this doesn't prove I read, then i have no idea what will ;)
In reading John Heskett's first three chapters of Design- A very short introduction many things that he mentioned struck me.
From his words I understood that while Design is commonly known, but not as commonly understood. Like many problems addressed in design, design in itself is not well defined enough to fit in one category or type of definition. Design is encompassing and affects the ways in which humans interact with their world and whether that interaction is successful, or not.
Design unlike other terms isn't related to a particular field (like engineering) which may lend itself to even more confusion. I find it pretty amusing that almost anyone could apply a designer to their job title, and it evokes a bit more credibility and qualifications.
I especially like the quote on pg 5 (" Design, stripped to its essence, can be defined as the human capacity to shape and make our environment in ways without precedent in nature, to serve our needs and give meaning to our lives")-- whoa, that's deep.
Beyond providing meaning to our lives, design builds upon what exists to make things better, a constantly changing and iterating process.
As technology has changed, design has developed to keep up. Heskett mentions the simple farming tools used and how each generation of them improved upon the last,
Beyond the more universal early designs, other designs have evolved within different cultures much like language, where something is otherwise meaningless, but is given meaning by its society.
Craftsmen, guilds were also responsible for the crafts that would emerge from cultures.
When craftsmen were not able to keep up with the demand, more automated and less artistic products were produced.
What came later were designers as consultants and their 'art'/designs were muted for production purposes.
As I came to know what design was, I always imagine is as the marriage between form and function, where they each live independently, but they form something even better together. And even things as insignificant as toothpicks can have different forms and functions as exhibited by the Jordan and Japanese varieties.
When Heskett talked about the many names/products/campaigns that get lost in translation, I recall hearing about a car from a company that decided to market their successful car to latin-america/south-america where the predominant language is spanish. They wondered why their sales of this car that was otherwise successful in their other markets was doing so poorly in this spanish speaking market. Not many would like to buy a car whose name means 'doesn't go' (Nova, 'no-va'). ;)
Designers work hard to synthesize all factors when creating a successful product: the meaning/significance/what the product evokes, the form, and the function. A tough task, especially when marketing globally.
I never realized that Coca cola meant 'bite the wax tadpole... ;)
Something I learned when I visited the Eastman-Kodak house in Rochester, NY: When Eastman was picking out names for his company, he chose Kodak, because those sounds would be recognizable/they existed in all languages.
If this book says anything its that Design is everywhere, and is universally important. My 7th grade math teacher tried to tell us that math was everywhere, but really, design is!
(also if this doesn't prove I read, then i have no idea what will ;)
Patterns found
Excuse my lack of ability to format this blog so that the descriptions are with the picture that they're referencing because this blogging platform isn't the greatest at doing a wysiwyg (what you see is what you get... i do believe thats an acronym?)
In anycase, here are all of the patterned objects that I encountered on my way to run errands on friday afternoon. Starting from my dorm, I noticed the stripes that the lights made and I thought that was a pretty cool way to start (but of course Blogger posted all of my photos in backwards order...)
Next, I noticed a bench with the striped metal seat that made an interesting pattern with the white snow.
After I saw a tree with interesting bark.
While walking by the PRB (Physics Research Building, for those not familiar), I noticed these tire tracks/green stripes in the snow that I thought were pretty cool.
Across from these tracks, I saw this row of bike racks next to Boyd Lab. I found their repetition interesting, especially when viewed at the right angles.
These next photos are of the inside and outside of Scott Lab, the mechanical engineering building
I found the contrast between the corrugated metal walls with the glass windows on the outside and the alternating pattern that they made. To mee it has the essence of a very industrial looking 'cool'
The inside has the same feel, although mostly glass with the repeating larger metal strips and the oval shaped holes.
The repeating arches on the side of the W18th building are interesting as well. To me they always seem like they're playing tricks on my eyes, because they look flat, but with the proper shading to make it look 3D.
I like the repetition of the poles and barrels, especially at an angle.
The next three patterns are from Thompson library (two from the outside and one on the inside. Thompson has many interesting patterns when you're on the look out. The way the stairs meet the green bannister is interesting as well as the detailing on the outside.
This example of brick from the faculty club (I think...) I found especially interesting because it took advantage of many different shades of bricka and created and interesting balance and speckling of the frame that I chose.
The brickwork on the Faux-val (that's the south oval) was cool to see because of the combination of the two patterns that were in the photo.
Chain link fence: 'nuff said. they're everywhere, but they're still cool to look at when you take the time
While not necessarily regular or in large enough supply, the white lines on the awning (?) and the icicles that hung from it, I found both particularly interesting, because perhaps they were more of a natural pattern than some of the others.
I saw this circle crate attached to someone's bike. Its repeating of the simple shape was interesting due to its simplicity and fun color.
i saw these buttresses (at least that's what I assume they are. They were pretty cool to see because I don't normally see them anywhere. Their repetition and contrast with the texture of the brick was interesting to see.
The roof on this church on woodruff is one of my favorite photos/patterns that I took for this assignment. I love the gradient and randomness that the snow creates across the roof and as well as the texture of the edges of the little compartments on the roof.
In anycase, here are all of the patterned objects that I encountered on my way to run errands on friday afternoon. Starting from my dorm, I noticed the stripes that the lights made and I thought that was a pretty cool way to start (but of course Blogger posted all of my photos in backwards order...)
Next, I noticed a bench with the striped metal seat that made an interesting pattern with the white snow.
After I saw a tree with interesting bark.
While walking by the PRB (Physics Research Building, for those not familiar), I noticed these tire tracks/green stripes in the snow that I thought were pretty cool.
Across from these tracks, I saw this row of bike racks next to Boyd Lab. I found their repetition interesting, especially when viewed at the right angles.
These next photos are of the inside and outside of Scott Lab, the mechanical engineering building
I found the contrast between the corrugated metal walls with the glass windows on the outside and the alternating pattern that they made. To mee it has the essence of a very industrial looking 'cool'
The inside has the same feel, although mostly glass with the repeating larger metal strips and the oval shaped holes.
The repeating arches on the side of the W18th building are interesting as well. To me they always seem like they're playing tricks on my eyes, because they look flat, but with the proper shading to make it look 3D.
I like the repetition of the poles and barrels, especially at an angle.
The next three patterns are from Thompson library (two from the outside and one on the inside. Thompson has many interesting patterns when you're on the look out. The way the stairs meet the green bannister is interesting as well as the detailing on the outside.
This example of brick from the faculty club (I think...) I found especially interesting because it took advantage of many different shades of bricka and created and interesting balance and speckling of the frame that I chose.
The brickwork on the Faux-val (that's the south oval) was cool to see because of the combination of the two patterns that were in the photo.
Chain link fence: 'nuff said. they're everywhere, but they're still cool to look at when you take the time
While not necessarily regular or in large enough supply, the white lines on the awning (?) and the icicles that hung from it, I found both particularly interesting, because perhaps they were more of a natural pattern than some of the others.
I saw this circle crate attached to someone's bike. Its repeating of the simple shape was interesting due to its simplicity and fun color.
i saw these buttresses (at least that's what I assume they are. They were pretty cool to see because I don't normally see them anywhere. Their repetition and contrast with the texture of the brick was interesting to see.
The roof on this church on woodruff is one of my favorite photos/patterns that I took for this assignment. I love the gradient and randomness that the snow creates across the roof and as well as the texture of the edges of the little compartments on the roof.
Course reflection 2
I thought it was interesting to define more clearly what designers do. I have a relative who is an industrial designer, but I always find myself asking her what exactly she does and always being slightly confused. I would like to pursue a career in product design/Industrial design/engineering so as always I appreciated another insight in the design field. The other specialties were interesting to hear about as well.
Beyond the definitions, I found it interesting to learn about the partial history of design and to learn more about catalysts in that process. I especially liked the information about Isaac Singer and his sewing machines because we still have 1 or 2 old singer sewing machines at my house.
The video on Paul Rand was fairly interesting, but also a bit bland and long. i'm not quite sure what else to say in these course reflection blogs beyond the things that I remember from class... I hope this is sufficient...
Beyond the definitions, I found it interesting to learn about the partial history of design and to learn more about catalysts in that process. I especially liked the information about Isaac Singer and his sewing machines because we still have 1 or 2 old singer sewing machines at my house.
The video on Paul Rand was fairly interesting, but also a bit bland and long. i'm not quite sure what else to say in these course reflection blogs beyond the things that I remember from class... I hope this is sufficient...
Thursday, January 6, 2011
RR01 charge your walk.
This is pretty cool!
Well, my phone died today and I was nowhere near a plug for any decent amount of time, so my phone unfortunately stayed dead (and my future roommate probably isn't very happy about that as we're preparing to sign our lease...) but anyway...
When trying to find an article, i kept running into stubs, so after running into one too many, here it is:
how would you like a charger that gains energy from your kinetic energy. For those of you who don't know latin (or greek or whatever), or don't remember much from physics or chem, that is the energy of your motion. So all of my running around could have charged my phone, as long as I had bought this $160 contraption (its 90% ohio-made in Tremont, near cleveland!) After seeing that this product was pretty cool, i checked out their website and it has some pretty interesting research that they do on wave energy (with Ohio State!). Now, this can't power your ipad or netbook/notebook, but its pretty sweet for ipods, smart phones, etc. That must be why its backordered.
If i had 160 to burn I'd totally buy this.
Well, my phone died today and I was nowhere near a plug for any decent amount of time, so my phone unfortunately stayed dead (and my future roommate probably isn't very happy about that as we're preparing to sign our lease...) but anyway...
When trying to find an article, i kept running into stubs, so after running into one too many, here it is:
how would you like a charger that gains energy from your kinetic energy. For those of you who don't know latin (or greek or whatever), or don't remember much from physics or chem, that is the energy of your motion. So all of my running around could have charged my phone, as long as I had bought this $160 contraption (its 90% ohio-made in Tremont, near cleveland!) After seeing that this product was pretty cool, i checked out their website and it has some pretty interesting research that they do on wave energy (with Ohio State!). Now, this can't power your ipad or netbook/notebook, but its pretty sweet for ipods, smart phones, etc. That must be why its backordered.
If i had 160 to burn I'd totally buy this.
Hello world!
Hi. I'm Julia and I'm from Northeast, OH. I'm currently studying mechanical engineering here at OSU. I am the youngest of four children in my family and I'm the first of us to go to OSU. I have interests in many things including photography, sports, music, theatre, cooking, baking, art, design, and more. I also enjoy traveling and I've been to many places including Spain, Italy, Israel, and Iceland. When I travel I enjoy eating different kinds of food known to the country, so if anyone is curious as to what interesting things I've eaten, just let me know!
I'm taking Dsgn200 because I plan to at least minor in Design (I'm applying to the major, but when they only accept 18 per year... its hard to say what will happen). I'm especially interested in the industrial design/product design aspect of design (wow i just used the word 'design' wayyy to many times in that sentence). I first got interested in design in high school when I watched the IDEO Nightline shopping cart video in my principles of engineering and design class (and I've seen it too many times since). That spring when I was in San Francisco, I got to visit IDEO (Palo Alto) and see the shopping cart in person. In the future I hope to be working at a design firm like IDEO or Columbus' Design Central, and this course is part of the path to help me get where I need to be in order to achieve that. The only concern that I have about this class is forgetting to write my blog posts... but other than that I'm excited to learn more about design!
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